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App Development & Emulation

Last time we talked about hardware specs and initial prototypes for our upcoming pocket computer. With the electrical design completed, we’ve sent designs for manufacturing and have some time to wait. In the mean time, we’ve been working on the software. This includes both software that runs on the device, as well as a series of emulators. Inspired by ideas of permacomputing, we’d like to ensure that apps developed for the device are permanently viable, either on physical hardware or through emulation.

We’re calling this first device the Metal-16.

If you’d like to skip ahead and look at the emulator, you can find it online at metal-hw.com/emulator.

Why Emulate

Durability & Permacomputing

Before talking about how our emulators work, lets talk about why we created emulators in the first place. As we hinted above, we want to build a durable platform for app development. Part of this comes from our overall design, which we’ll talk about soon. But another part of it is in allowing the platform to outlive the physical hardware.

If you write an app for the Metal-16, you’ll always be able to run it. Either on a device, in our native emulator, or in the browser.

Rapid development

Emulation also improves development speed. Though our hardware contains the best practices for debugging hardware, debugging on an embedded device will always be less convenient than in your standard development environment.

So lets ensure that you can use your familiar tools to develop apps! We’ve built a local simulator, which allows you to build and run your apps on your computer. This lets you use unit tests, your favorite debugger, printlines and CI while developing your embedded applications.

Widely accessible

Choosing to support a new platform is often a numbers game. Are there enough users to make it worth your time? Especially if you are on a small team, it can be hard to justify supporting a small niche platform.

While we are working to make our platform /qualitatively/ different, but we’d also like it to /quantitatively/ work out. If you build for this platform, your audience is anyone with a web browser.

An initial version of our emulator is available at our Metal-HW site. We only have a few apps available at the time of writing, but you will be able to load your own apps here in the near future.

Why Metal-HW

Now we’ve covered a few ways we think that emulation makes our device an interesting platform. By providing official emulation support, the platform transcends its silicon. But besides the surrounding benefits, is the platform itself worth it? We think so, and here are a few ways the device is unique:

Baremetal access

When you power on a device, it starts a minimal loader application. This allows you to select and launch an app from the MicroSD card. Once your app is running, it has complete control of the device. Depending on your background, this provides several interesting benefits:

Devkit coming soon!

We’re almost ready to publish developer resources for the Metal-16, which will allow you to start creating your own apps for the device. We have a few more details to sort out, and we’d like to fix these first so that developers won’t be forced to immediately update their apps.

If this is interesting to you, join our newsletter below. We will be announcing these developer resources, and also providing subsidized hardware to early developers.

⭅ Previous (Prototype & Specs)

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